How to use: ① pick a class and level → ② set gear, mag and materials → your stats appear in the table and the Effects panel shows every effect's source and priority. Hover the column headers for what each means.
| Stat | Base total breakdown | vs. cap | Gear & effective | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stat | Base | Mats | Mag | Units | Effects | Base total | Cap | Diff | Gear | Final |
Presets
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Character
Load the official wiki build plans (mag, materials, units, barrier) in one click. See the class guide for details
Gear
Growth (mag & materials)
Mag LV 5/200
Materials Total 0/-
Effects panel
Pick some gear and active effects with their priorities appear here.
Gear cards
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Specs & how stats are calculated
What each column means
- "Base total" = base + mats + mag + units + effects (MST/LCK exceptions etc.), before the cap. Anything above the cap is shown in red and not applied. Green ✓ means exactly at the cap.
- "Diff" = base total − cap; a guide for tuning your material and mag allocation.
- "Final" = capped base total + gear (weapon ATP, armor DFP/EVP, set effects). Gear has no cap (wiki Stats: total stats have no limit).
- How the cap counts (per Ephinea admin Matt): mags, units and materials count toward the cap; weapons, armor and shields do not. However, MST and LCK are exceptions — everything, gear included, is capped and can never exceed the limit (these exceptions appear in the Effects column). No item on Ephinea raises the caps themselves.
Calculation rules
- ATA shows one decimal (internally ×10 integers). Each mag DEX gives +0.5 ATA.
- Frame / barrier / weapon variable stats are set with sliders (they start at the minimum: a weapon’s ATP roll cannot be recovered from a character file and comes in at the minimum, so picking one by hand starts from the same floor). Only hit % is a number field, and it is kept when you switch weapons (so you can compare weapons at the same hit; press Reset on "Equipment" to clear it).
- A weapon’s hit % is a flat bonus to ATA (50 hit % = +50 ATA, not a percentage). The other four attributes (Native / A.Beast / Machine / Dark) only raise the minimum weapon ATP against enemies of that type and never show up in the stat table, so they are not modelled here (source: wiki Weapons).
- Non-stacking effects like attack speed apply the highest source only; losing sources are struck through.
- How effects stack: technique power adds up / TP cost reduction multiplies / attack speed & V50x: only the strongest applies / Megid pierce does not stack / Technique range boosts: stacking behaviour is unverified, so only a single boost is shown.
Equipment data: wiki.pioneer2.net (Ephinea) / character growth data: vanilla PSOBB / data generated: 2026-08-28