⚔️ Stat Simulator

How to use: ① pick a class and level → ② set gear, mag and materials → your stats appear in the table and the Effects panel shows every effect's source and priority. Hover the column headers for what each means.

Stat Base total breakdown vs. cap Gear & effective
Stat Base Mats Mag Units Effects Base total Cap Diff Gear Final

Presets

Or paste JSON as text

Character

Load the official wiki build plans (mag, materials, units, barrier) in one click. See the class guide for details

Gear

Growth (mag & materials)

Mag LV 5/200
Materials Total 0/-

Effects panel

Pick some gear and active effects with their priorities appear here.

Gear cards

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Specs & how stats are calculated

What each column means

  • "Base total" = base + mats + mag + units + effects (MST/LCK exceptions etc.), before the cap. Anything above the cap is shown in red and not applied. Green ✓ means exactly at the cap.
  • "Diff" = base total − cap; a guide for tuning your material and mag allocation.
  • "Final" = capped base total + gear (weapon ATP, armor DFP/EVP, set effects). Gear has no cap (wiki Stats: total stats have no limit).
  • How the cap counts (per Ephinea admin Matt): mags, units and materials count toward the cap; weapons, armor and shields do not. However, MST and LCK are exceptions — everything, gear included, is capped and can never exceed the limit (these exceptions appear in the Effects column). No item on Ephinea raises the caps themselves.

Calculation rules

  • ATA shows one decimal (internally ×10 integers). Each mag DEX gives +0.5 ATA.
  • Frame / barrier / weapon variable stats are set with sliders (they start at the minimum: a weapon’s ATP roll cannot be recovered from a character file and comes in at the minimum, so picking one by hand starts from the same floor). Only hit % is a number field, and it is kept when you switch weapons (so you can compare weapons at the same hit; press Reset on "Equipment" to clear it).
  • A weapon’s hit % is a flat bonus to ATA (50 hit % = +50 ATA, not a percentage). The other four attributes (Native / A.Beast / Machine / Dark) only raise the minimum weapon ATP against enemies of that type and never show up in the stat table, so they are not modelled here (source: wiki Weapons).
  • Non-stacking effects like attack speed apply the highest source only; losing sources are struck through.
  • How effects stack: technique power adds up / TP cost reduction multiplies / attack speed & V50x: only the strongest applies / Megid pierce does not stack / Technique range boosts: stacking behaviour is unverified, so only a single boost is shown.

Equipment data: wiki.pioneer2.net (Ephinea) / character growth data: vanilla PSOBB / data generated: 2026-08-28