🧬 Mag Planner
Set your target stats and get the exact feeding order. It does not aim for the fastest route but for the easiest one to actually carry out: plans are ranked so that the ones needing fewest hand-offs between characters, and letting you keep feeding the same thing without thinking, come first.
1. Goal
Learned photon blasts
Synchro and IQ (only for Pian, which needs synchro 120 and IQ 180)
2. Preferences (form, Photon Blasts, the bank trick. You can calculate without setting any of these)
3. Saved plans
A saved plan never changes — it is not recalculated, even if the solver is improved.
About this calculation
Based on the official Ephinea wiki feeding tables and evolution conditions. It works backwards by fixing the stats at each evolution first, then choosing food. Since stats never decrease, every intermediate state must stay at or below the target — which narrows the candidates to a finite set.
Steps are given as "N of one food". When two foods must be combined to make progress, it shows a ratio like "[A×7 + B×1] ×15 sets" — you never need to alternate one at a time.
When does the character matter?
The form is judged on every single item you feed, against the mag's level at that moment. If the level is not a checkpoint, it makes no difference who feeds it. The flip side: while the mag sits on a checkpoint level, one item fed by a different character is enough to change its form (it changes even if the level does not go up).
| Evolution | Judged at | What matters |
|---|---|---|
| 1st | mag Lv10 | class (HU / RA / FO) |
| 2nd | mag Lv35 | the character does not matter (decided by the current form and stats alone) |
| 3rd | from mag Lv50, on every feed while the level is a multiple of 5, any number of times | class + whether the Section ID is even or odd |
| 4th (rare mag) | from mag Lv100 | class + gender + Section ID. Once it happens, nothing is ever judged again |
So the stretch that needs care is from mag Lv50 until it becomes a rare mag. While the level sits on a multiple of 5 the form is re-checked again and again, so handing it to a character other than the one written in the steps turns it into a different form (one item fed by another character at Lv55 is enough, even with no level gain). Once it is a rare mag no check ever happens again, so you may hand it to anyone.
Hand the mag between characters through the account-wide common bank. Type /bank in chat to open it, deposit the mag, then withdraw it on another character.
Rare-mag plans are listed first because everything after that point is just feeding, with no evolution to worry about.
Plans are ranked by how little work they are. Work is measured by how many things you have to track, not by how many items you feed: feeding the same item 292 times while watching a number is 1 thing to track, alternating two items for 34 sets is 34, and counting out 292 items with no marker is 292. One hand-over counts as 10 steps (deposit, switch character, withdraw, re-equip are all things you can get wrong, and letting another character hold the mag between mag Lv50 and Lv100 changes its form).
Total items and elapsed time are not used for ranking, but they are shown so you can weigh them yourself.